A Bloody Resident Evil 6 Review
Restored from the Empower Network archive (2011–2017), lightly edited to meet our current advertising standards. Views are the original author’s.
No Hope Left In Resident Evil 6 ?
WARNING: Some potential spoilers ahead. Read on at your own risk.
Well well, as a lot of you probably already know, I’ve been pretty ‘busy’ lately with something else that was occupying my time.
As I hinted in some of my previous videos, I found myself rather hooked on Resident Evil 6 and of course, my business still keeps growing regardless.
But let’s get down to business… Why did I bother with Resident Evil 6? And how is it compared to part 5? Unlike the latest movie, Retribution, this game is actually worth a look.
As a lot of you probably already heard, there are three ‘main’ story lines which pretty much is like having 3 (actually four) games in one Resident Evil game.
Not only will I analyze a little bit of the gameplay but I’ll also look into each of the individual campaigns and do my own little review of the storyline as well as some extras.
Having just finished the entire campaign with all (four) characters, I think I can probably sum up a decent overview of the game itself.
Some General Thoughts On Resident Evil 6
As expected, it took some time for me to get reacquainted with the controls (it’s been some time since Resident Evil 5) as you’d expect with the Resident Evil series having pretty much some of the worst controls of almost any game I’ve played with very few exceptions.
They did add some new moves from Resident Evil 5 though, such as the ability to slide, the dodging system is a little better and the melee system is a lot more refined. You can pull off a lot more combos, finishing moves and a bit of CQC techniques depending on the threat.
The weapon upgrade system seems to have been replaced with some sort of perk system where you get to use points to buy certain abilities and upgrades such as different buffs and infinite ammo, etc.
The weapons themselves are a lot more simplified as well. There are a lot less weapon-types and variants compared to RE5, but I think this was sort of done right, since this isn’t really Call of Duty or anything. You don’t need 6 different types of assault rifles in a game like this anyway.
Play on Amateur if you just want to breeze through and see the story. Any other difficulty like Normal or above you’ll really get the ‘survival horror’ feel as you keep finding yourself nearly starving for more ammo and really making every shot count. Same goes for healing items.
Resident Evil 6 also still features the ‘shoot the hidden emblems’ thing where you find random icons to shoot that unlocks a special feature within the game.
Three Games In One Resident Evil
As we already knew, there are 3 (actually four) campaigns to complete in this game featuring different characters and storylines. Each one had their ups and downs and I think they deserve their individual insights.
First off…
Jake’s Campaign – A New Twist For Resident Evil
I’ll start off by giving an overview of Jake’s campaign because it’s the story that I first started off with. Since most of my friends started playing either Leon’s or Chris’ story, I thought, why not be different and start with Jake first.
So who is Jake? Long story short, he’s obviously a key character in the plot, being the only living person who has the anti-bodies that can be analyzed to cure the game’s main threat (called the C-Virus or whatever). All the info has already been leaked in the previews that Jake Muller is also the biological son of Albert Wesker – the main bad guy of the Resident Evil series and the final boss of Resident Evil 5.
In Jake’s story, you are partnered with Sherry – the same little girl you had to save way back in Resident Evil 2 who also had a father that turned into a monster. This time though, Sherry is all grown up and is a field agent with weapons and stuff now.
Jake sort of has the personality of a smartass which you’ll either love or hate, as you go through the game with his wisecracks and comments throughout his story. I don’t particularly mind it, which is a lot better than Sherry’s white meat, white bread, we’re-the-good-guys demeanor.
Being the first campaign that I played through, I didn’t really know what to expect. Most of the enemies I fought were all very human-like (called the J’avo) and had weapons sometimes too. With Jake being able to pull off some decent MMA type maneuvers, this campaign sorta felt like some Jason Bourne or Matrix type of game rather than Resident Evil survival horror. This may either be good or bad for some people.
Still, I found Jake’s campaign to be very intense. There was barely any time to relax and once you let your guard down, it’s disaster. You’re almost always being chased or being shot at or being shot at while being chased, or trying to unlock something while being shot at and being chased.
There is an interesting element to Jake’s campaign though with the addition of Ustanak, which added a lot of flavor and spice to his story. I feel like it’s sort of a salute to Nemesis back in Resident Evil 3, being the big indestructible monster that chases you throughout the whole game (except Nemesis randomly pops up and Ustanak is literally indestructible).
The snow mission is something I found the most interesting though, especially where you get to mount the sleds, as well as the whole hiding in the dumpster sneaking mission in the caves. I thought those were absolute classic for a Resident Evil game which hasn’t been featured in a while. It brought something fresh to the series as well as the whole Jake busting out of the lab doing some MMA stuff against the human-like J’avo creatures.
Overall though, I do felt like Jake’s Story brought a whole unique element to the game, but it didn’t feel like a Resident Evil game to me. It was more of an action game, Jason Bourne or Matrix type of feel throughout this campaign. You either love it or hate it.
I do think the ending sucked though…
To Be Continued…
Leon’s Campaign is up next…