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Xbox One Becoming more Powerful over time??

Restored from the Empower Network archive (2011–2017), lightly edited to meet our current advertising standards. Views are the original author’s.

Improving your Xbox One using ”the Cloud”

Xbox One allow developers to use external servers to process parts of the latency intensive parts of the games witch should result in less lag in games.

So this seems to be good news for Xbox One fans. because their console will improve over time allowing a better online game experience with only 2 downsides that I can think of:

1. Bandwidth limitation. A lot of people don’t have unlimited Bandwidth and for now it’s really not a problem because the online games don’t use a lot for now. But if parts of the game processing is transferred to Microsoft servers this will result of much more usage and probably a good internet bill for unaware parents letting their kids play all day long.

2. Developers using this too much witch result in games that ‘need’ a fast bandwidth or you game will lag. Let’S just hope that the developers find a ways to balance thing up. I’m sure they will.

But overall this is great news to know that Microsoft was concerned enough for future to implement such a technology.

Xbox One

video transcription:

Daemon here with IGN news.

The Xbox One is a powerful piece of hardware with it’S 8GB RAM and 64-bit processors, but as time passes this hardware will age.

However, the Xbox One is build to communicate with servers in the cloud to increase the computation potential of the system.

Xbox One director of development Boyd Multerer point out: ”As a developer I can start doing things like shifting latency intensive things to the cloud. You may have a limited number of transistors in your house, but you have a unlimited number of transistors in the cloud” As bandwidth improves, there is potential for actual game computations to be off-loaded to server in the cloud, freeing up internal transistors to do more, and essentially allowing the Xbox One to become more powerful over time as more and more transistors are connected to Microsoft cloud infrastructure.

‘We have an ever-evolving, powerful world [in the cloud] that we can tap into,” Multerer explained. ” This is not going to be as static a console as we’ve seen in the past.”

Given the Xbox One doesn’t require an online connection, it’s unknown specifically how game developers will be able to take advantage of the cloud computation.

One potential possibility is that only gamers connected to the internet with a fast enough connection will be able to use the additional computation of servers in the cloud and experience an increasingly powerful Xbox.

IGN expects to learn more specifics on the Xbox One‘ s innovations at E3 in just 20 days. Until then stay tuned to IGN.

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